> ## Documentation Index
> Fetch the complete documentation index at: https://docs.cashmere.exchange/llms.txt
> Use this file to discover all available pages before exploring further.

# Your Barn

> Stalls, the balance, top-ups, cash-outs, closing a Barn and moving a Deed.

## What you can do on Your Barns

| Button | What it does | Cost |
| - | - | - |
| **Add Permit stalls** | Buys 1 to 3 [Permit stalls](https://docs.cashmere.exchange/mountain/auctions.md#stall-permits) now | CSM, from the Barn's balance first, then your wallet |
| **Goats**, then **Bring in** on a goat under **Grazing, ready to bring in** | Brings a Grazing goat into an empty stall | The [herding toll](https://docs.cashmere.exchange/mountain/herding-toll.md), or no toll on the goat's first Bring In after a paid bind |
| **Goats**, then **Bring in** on a goat under **In your wallet, not bound yet** | Binds the goat for good and brings it into an empty stall, one goat at a time | Only the Bring In toll, from the Barn's balance first, then your wallet. There is no Grazing toll, and the goat gets no later Bring In without a toll |
| **Goats**, then **Turn out** | Sends a goat back to Grazing | Gas only |
| **Check in now** | Restarts the 90-day clock for everything your wallet holds | Gas only |
| **Salt Block** | Adds weight to a full Barn. [Off today](https://docs.cashmere.exchange/mountain/built-off-today.md#salt-lick-and-salt-block) | CSM |

Only the Deed holder can act on a Barn. Anyone can see it.

## Stalls and the 24-hour window

![A Barn's ten stalls and the 24-hour window.](https://mintcdn.com/cashmerelabs/giUI0IL7C6w7fiSI/images/mountain/barn-stalls-light.svg?fit=max\&auto=format\&n=giUI0IL7C6w7fiSI\&q=85\&s=4802fb6e50100b8b2eb6496a0cbc9b0d)

![A Barn's ten stalls and the 24-hour window.](https://mintcdn.com/cashmerelabs/giUI0IL7C6w7fiSI/images/mountain/barn-stalls-phone-light.svg?fit=max\&auto=format\&n=giUI0IL7C6w7fiSI\&q=85\&s=1f0273da7f0c14882a31d93245b28874)

* A Barn has 10 stalls. Its own stall is open from the start. Each of the other 9 can become a Permit stall or hold a goat In Barn. A Barn holds at most 9 goats at launch settings.
* A Barn's own stall and each Permit stall weigh 1 and build the Barn's balance. A goat In Barn takes a stall, but its weight builds the goat's own balance.
* At most 3 new stalls can open in each fixed 24-hour window, counting Permit stalls, goats brought in and Salt Blocks together. The windows are counted from one hour after the issuance start.

## The balance and Top up

A Barn's balance is its unwithdrawn Forage plus any CSM you topped up and have not used. It belongs to the Barn, so whoever holds the Deed holds it. Spending and cash-outs use Forage first and topped-up CSM last.

### Top up

Press **Top up** and enter the amount. Your wallet first allows the Ledger to take it, and then sends it. Topped-up CSM pays for Permits and tolls once the Forage is used up. A reset never takes it. Cashing it out later still pays the Gate fee.

## Cash out part, or close

Press **Cash out** and choose how many of the Barn's own stalls to cash out (the own stall and Permit stalls count, but Salt Blocks do not). The CSM goes to your connected wallet. Through the explorer, you can name another address. The app sets a minimum net amount and a deadline, as described on [Cash-outs](https://docs.cashmere.exchange/mountain/cash-outs.md).

Gross = balance x stalls you cash out / the Barn's own stalls. The Gate fee comes off, and the net is minted to you.

* The stalls you cash out close. A closed Permit stall is not refunded. Buying one again counts toward the window.
* **Close the Barn and cash out** cashes out every own stall. The Barn closes for good: the Deed is burned, its Permit stalls and Salt Blocks close, and its goats go back to Grazing.

## Moving a Deed

Selling the Deed sells the Barn, with its balance, stalls and Salt Blocks. Check what a Barn holds before you buy its Deed. The Barn Deed starts as a soulbound, non-transferable NFT. In the future it can become transferable, and a secondary market can open. There is no exact date for this.

* **The 1-hour lock.** The Deed cannot move for 3,600 seconds after a cash-out, a stall close, a reset or a toll paid from the Barn's balance.
* **Off at launch.** The owner Safe can announce that transfers will turn on, with 7 days' notice, or turn off, with 30 days' notice. Once a change is due, anyone can apply it within 7 days from the public jobs on The Trek page. Any two switches are at least 7 days apart. No notice can come before the issuance start.
* **Listings.** Approvals always work, so a Deed can be listed while transfers are off. Cancel any listing you no longer want before transfers open.
* **Royalty.** 10% of a marketplace sale goes to the Treasury Safe, at launch settings. The owner Safe can change the rate at once, from 0% to 10%, but not the receiver. While transfers are on, the Limit Break transfer validator enforces this.
* **What a move does.** The goats go back to Grazing and stay with their Bell holder. A Shepherd order goes stale. The new holder's 90-day clock starts when the Deed arrives.
* **Wallets.** A Deed cannot go to a token-bound account, such as a goat's own wallet.
* **Settle first.** If a Trek is due, a transfer or a marketplace fill also has to pay the gas for settling it. Settle on The Trek page first.

There is more on [Risks](https://docs.cashmere.exchange/mountain/risks.md).


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