> ## Documentation Index
> Fetch the complete documentation index at: https://docs.cashmere.exchange/llms.txt
> Use this file to discover all available pages before exploring further.

# Treks and the Season

> Mountain's clock, settling a Trek, the Season and the public jobs.

## Settle a Trek

Open **The Trek**. It shows the Trek number, the Season and the time to the next Trek. When the clock reaches zero, anyone can press **Settle this Trek**. It costs only gas. Settling moves no CSM of yours.

If a Trek is due, any Mountain action settles it first (up to 8 due Treks), which costs more gas. That is why the app sends the settlement first, as its own transaction. A settlement sent on its own also settles up to 8 due Treks. If more are due, send it again.

## The Trek

* A Trek is 3 days at launch settings. Trek 1 opens at the issuance start.
* Each Trek counts the pool's **net flow**: the ETH that buys put into the pool, less the ETH that sells take out, before tax. The two buyback contracts' own swaps are left out. A removed liquidity position counts according to what it converted: if your range sold CSM for ETH, it counts like a sale.
* Trading from the pool's launch onward counts toward Trek 1, so it can move the Season at the second settlement.

## What a settlement does

A settlement takes the Trek's net flow and forwards the trading taxes to the Gatehouse. Then it runs the Season step, applies any settings that were waiting for it, [splits the Gatehouse's ETH](https://docs.cashmere.exchange/mountain/fees.md#the-gatehouse-split), and refreshes the Deed and Goat Bell pictures and data.

## The Season

The Season starts at 1.00 and stays between 0.20 and 1.25. At each settlement, the slope is this Trek's net flow plus the previous Trek's.

| Slope | Season |
| - | - |
| Below zero | Down 0.15, not below 0.20 |
| Above zero, first in a row | No change |
| Above zero, second in a row or more | Up 0.10, not above 1.25 |
| Exactly zero | No change, and the row starts again |

The first settlement never moves the Season. The steps are fixed in code.

![How each Trek's slope steps the Season up or down.](https://mintcdn.com/cashmerelabs/gqe8Cl9CXSN8tHne/images/mountain/trek-season-light.svg?fit=max\&auto=format\&n=gqe8Cl9CXSN8tHne\&q=85\&s=eff01d93f8d5aabcf881c153df7786dd)

![How each Trek's slope steps the Season up or down.](https://mintcdn.com/cashmerelabs/gqe8Cl9CXSN8tHne/images/mountain/trek-season-phone-light.svg?fit=max\&auto=format\&n=gqe8Cl9CXSN8tHne\&q=85\&s=0d0766b7db13e67bbf4783c0109ee2e9)

**What it moves.** The Season scales [Forage](https://docs.cashmere.exchange/mountain/forage.md#the-season) and the daily Permit count. Through one stall's day of Forage it also moves the Permit floor, the Raising price and the toll reference.

> [!NOTE]
>
> Large trades, including those by large holders, can move the Season and where the Gatehouse's largest share goes. Do not read either one as a guide to anything.

## Public jobs

The Trek page lists public jobs:

* **Reset** a Barn or goats that have been [left dormant for 90 days](https://docs.cashmere.exchange/mountain/cash-outs.md#stay-active-and-resets), and collect the bounty.
* **Fill** a Shepherd order you placed, or one that names you as its filler.
* **Apply** a due Deed transfer switch.


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